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Information
Note: Server rules will be deleted, changed or added to ensure they are still relevant. Please make sure to regularly review the server rules.


Rules Server - Tchernobyl PVP
 


General rules


1) Pvp is allowed on our server, which includes kills between players and base raids,
in a fair play way and as much RP as possible!

2) The kill is authorized but camping a body not.
(Except assault on an enemy base).

3) Basic attacks are allowed when the player is connected or disconnected.
The maximum number of players to attack a base is still 4!
A level "lower than 20" can participate with his team in the defense of their base but cannot attack.

4) It is forbidden to disconnect in the base of another player.
Especially during a raid you have to leave the base before you disconnect!

5) It is forbidden to build in the radzone.
The radzone is the area around the map with a single biomass, if in doubt ask.

6) It is forbidden to sit in another player's base.

7) One avoids the total or gratuitous destruction of a base.
It is allowed to fly but once in the base we avoid destroying workshops, forges, etc., stay fair play,
play for fun.
Do not throw objects on the ground that you do not want to take or that you cannot take, this is prohibited!


8) It is forbidden to use a horde or the red moon to raid a base!
In order to remain logical with the rule which prohibits the free destruction of a base.

9) It is forbidden to hide the entrance to its base if the base is not a claim.
If your base is a claim you can cover the entrance to your base with earth for example.

We allow a small secret room inside a base to hide a maximum of 4 chests.
Example: A false wall that hides the entrance to the secret room,
but the material which covers the entrance to the secret room must necessarily be wood,
you have the right to paint the wood.

Anywhere on the map a hole to hide a chest is considered a base,
it is therefore subject to the same rules as the base.
Any chests found in a hole filled without a claim will be destroyed.

10) It is forbidden to set up your base in one of the main large cities.
A message is displayed in-game when you enter an area where building is prohibited.
If your base is in town during a reset the base will disappear.
No refund will be made, you have been warned.


11) You have the right to control any building in town.
So you can put up doors, reinforce it, trap it even claim if it's not one of the big cities.
Remember that it can be reset if it's a big city.


12) You can set up your main base in any building outside a big city.

13) It is forbidden to destroy crates or any object in the game that allow loots.
Except object that can be dismantled with the wrench.

14) Do not leave your vehicles on the map when you log out.
All vehicles found by an admin, without the player being logged in, will be destroyed and not refunded!

15) No vehicle will be refunded in the event of any loss!
The game containing far too many bugs each takes responsibility for using a vehicle.

16) Obviously forbidden to duplicate, glitch and cheat = direct ban.

17) Strictly prohibited any elevator system with hatches.
Missing ends of the ladders are prohibited.

18) Prohibited to steal the equipment (backpack) of a player below level 20,
the player below level 20 is also prohibited from stealing a bag from a player he kills.

19) It is forbidden to build a levitating base.
 


The Clans


1) Maximum number of players per team is 5 players.
(Even in alliance the number of players must not exceed 5 in order to keep the fairplay).
Any player can join forces temporarily to form a group of 5 players.
But the raid on a base is always max of 4 players!


2) 6 authorized claims whether for a solo player or a team.
Does your team want to build 2 bases? = 3 claims per base max.
Claims must be made by an active player, not a fake account.


3) We authorize landslides but under certain conditions that must be respected.
The size of the landslide must be maximum of a size of 15x15 blocks max and 30 in height max.
 


The Trader / The Halles


1) Traders are safe zones.
Inside the PVE trader area it is forbidden to kill and thief another player.
Forbidden to camp inside or outside a player who is in the trader.

It is forbidden to settle inside a trader area! The base will be destroyed.
Tried to settle at least 500m from the trader, thanks.

Forbidden to mine in a trader area.


2) The halls construction administrator indestructible.
This place is recognizable by a sign on which it is inscribed "Les Halls".
Here you can drop off your sales machine, either in an already built shed, or you can make your own structure.
It is forbidden to destroy buildings in this place!

 


Server Performance
 


1) You can only plant the number of trees that felled trees.

2) 6 Forges max per team / base.

3) 6 concrete mixers max per team / base.

4) Max 10 Blade Traps per Team / Base.
 


additional information
 


There must always be a way to access a base,
whether it be through a door a hatch a ladder a staircase.
(See more info below)

Here is a drawing (a work of art) to represent the rules.

Here a base represents a tower in a pit dug up to the bedrock (bottom of the map).

1) drawbridge
2) door behind the bridge
3) door that goes up the tower
4) spikes at the bottom of the pit
5 & 6) wall of the hole
7) the hole itself

We see here that it will be possible to access the base from the bottom of the tower through a door
going up the tower.
The door must be installed at most between the first 2 blocks in height.
So I stack 2 blocks high and there I put a door, or 1 block if I prefer, even no block on the ground.

The door at the bottom of the tower is compulsory.

Then it's up to you to be creative to protect well what is on the other side and to complicate
the task of wicked stiffness! (Door, Traps, etc.)

 


It is allowed to make pit style traps inside the tower (or your base, whatever).
if another path actually goes up the tower.

Pit style trap is a hole of one or more blocks more or less deep.

Example: two doors offer stiffness:
one that actually goes up the tower.
One or behind there is a pit, in front of the pit another door which suggests that if the jump is successful
we reach this door.

So imagine that the person who raid chooses the 2nd door and he decides to make the jump,
hop he jumped and succeeded the jump, so he reached the door which was behind the pit, he breaks the famous door and behind this door this finds an angry wall he turns around, less concentrated he wolf the jump and falls into the pit or he dies because of the spikes or by eating the glass leave beforehand by your care in a chest.

The jump is not necessarily achievable if it leads nowhere, on the other hand if it is in reality the real passage to climb the tower the jump is necessarily achievable.

The bottom of the trap must necessarily have spikes which will kill the player also a chest with glass
so that he could kill himself if the spikes broke.
For your questions, come to our teamspeak.
 


Important information regarding 7 days to die bugs to know.

Sleeping bag bug:
The sleeping bag (bed) has a bug that when a person dies he can come back to life
on your bed!
We advise you to put your sleeping bags outside your base.
If you even want to put your bed in your base,
protect it with a turret for example.

Vehicle bug:
When you get out of your vehicle press the SPACE key on your keyboard,
this will prevent your vehicle from teleporting back.
If your vehicle teleports it is not lost! he makes the way back you will find him,
most often it is where you left, even if it is not on the map

Bag bug (inventory):
When you die and you go to the place where your bag is indicated on the map
but your bag is not present, know that it is around, it is never really lost
it moved.
So search around a bit everywhere.

 

 

Communauté Française Tchernobyl depuis 2008