<config>
	<append xpath="/entity_classes">		
		<entity_class name="animalHornet" extends="animalTemplateHostile">
			<property name="Tags" value="entity,animal,zombie,hostile,hornet"/>
			<property name="Class" value="EntityHornet"/>
			<property name="AvatarController" value="AvatarAnimalController"/>
			<property name="ModelType" value="Standard"/>
			<property name="HasRagdoll" value="false"/>
			<property name="HasDeathAnim" value="true"/>
			<property name="RootMotion" value="true"/>
			<property name="PhysicsBody" value="vulture"/>
			<property name="Mass" value="35"/>
			<property name="Mesh" value="#@modfolder:Assets/Hornet.unity3d?animalHornet" />
			<property name="SizeScale" value="1"/>

			<property name="AITask-1" value=""/>
			<property name="AITarget-1" value=""/>

			<property name="SoundRandom" value="hornetroam" />
			<property name="SoundAlert" value="hornetalert" />
			<property name="SoundHurt" value="hornetpain" />
			<property name="SoundDeath" value="hornetdeath" />
			<property name="SoundAttack" value="hornetattack" />
			<property name="SoundSense" value="hornetsense" />
			<property name="SoundGiveUp" value="hornetgiveup" />

			<!-- Stealth -->
			<property name="SightRange" value="120"/>

			<!-- Gameplay -->
			<property name="MoveSpeed" value="1"/>
			<property name="MoveSpeedAggro" value="1, 1.5"/> <!-- Used when player in vehicle -->
			<property name="MaxTurnSpeed" value="190"/>

			<property name="HandItem" value="stingHornet"/>
			<property name="Immunity" value="sickness;disease;wellness"/> <!-- bleeding; -->

			<property name="DismemberMultiplierLegs" value="0"/>
			<property name="PainResistPerHit" value="-1"/> <!-- no pain -->

			<property name="DeadBodyHitPoints" value="175"/>
			<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
			<drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="3"/> 
			<drop event="Harvest" name="foodHoney" tag="butcherHarvest" count="2"/>

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="50"/>
				<passive_effect name="HealthMax" operation="perc_set" value="1"/> <!-- Zombie HP scale -->
			</effect_group>
		</entity_class>
	</append>  
</config>